Add 'Stopping the Early Rush in Tower Rush Games'
commit
fdfc842ba2
@ -0,0 +1,15 @@
|
|||||||
|
<br>There is nothing more panic-inducing than seeing the opponent drop their entire hand at the bridge the second the match starts.<br>
|
||||||
|
<br>However, when properly identified and countered, a failed rush leaves the attacker completely defenseless.<br>
|
||||||
|
Staying Calm Under Pressure
|
||||||
|
<br>Instinctively dropping all your cards in a clustered panic is exactly what the rusher wants you to do.<br>
|
||||||
|
<br>If they used a fast, single-target heavy hitter, deploying a cheap distraction unit is the correct play.<br>
|
||||||
|
Anticipate the swarm.Use the geometry of the map.Don't overspend to stop one hit.
|
||||||
|
Kiting Aggressive Units
|
||||||
|
<br>This technique, known as kiting or pulling, buys your towers precious time to shoot them down safely.<br>
|
||||||
|
<br>Once the rushing units are locked onto your distraction, you can deploy your own damage dealers safely behind them.<br>
|
||||||
|
Counter CardWhen to Play ItThe Log / ZapMust be perfectly predictive if defending a fast goblin barrelInferno TowerPlace slightly late so the enemy tank crosses the bridge first
|
||||||
|
The Devastating Counter-Push
|
||||||
|
<br>Because the attacker spent all their energy failing to take your tower, they have nothing left to defend themselves.<br>
|
||||||
|
<br>Defending perfectly is far more satisfying than attacking blindly.<br>
|
||||||
|
|
||||||
|
If you have any queries with regards to exactly where and how to use [tower rush](https://git.msoucy.me/bernardforce21), you can speak to us at our own web site.
|
||||||
Loading…
Reference in New Issue