Add 'Stopping the Early Rush in Tower Rush Games'
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<br>If you panic and place the wrong defensive cards, the game can literally be over in thirty seconds.<br>
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<br>In this comprehensive defensive manual, we will outline the exact steps required to crush these aggressive openers.<br>
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Maintaining Composure
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<br>Instinctively dropping all your cards in a clustered panic is exactly what the rusher wants you to do.<br>
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<br>Reacting efficiently rather than expensively is the secret to turning their aggression into your advantage.<br>
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Hover your defensive spell early.Place defenders in the middle to pull aggro.Don't overspend to stop one hit.
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Kiting Aggressive Units
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<br>By placing a cheap building or a low-cost ground unit in the center of your side, you can pull them away from the tower.<br>
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<br>Ice golems are the absolute kings of kiting, slowly walking into the opposite lane while dragging the enemy army with them.<br>
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ResponseTiming RequirementThe Log / ZapMust be perfectly predictive if defending a fast goblin barrelHeavy DefensePlace slightly late so the enemy tank crosses the bridge first
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Punishing the Rush
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<br>The beauty of defending a rush perfectly is that you now have a massive army marching toward their side of the map.<br>
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<br>Use their impatience against them, build an impenetrable wall, and watch their strategy crumble.<br>
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