Add 'Building the Perfect Deck for Card-Based Tower Rush Games'
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<br>In any card-based competitive strategy game, the battle is often won or lost before you even queue into a match.<br>
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<br>Many beginners simply throw all their favorite, highest-level, or flashiest legendary cards into one deck and hope for the best.<br>
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Anatomy of a Perfect Deck
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<br>You cannot build a deck that only attacks; you must have dedicated slots for defensive buildings, spells, and anti-air support.<br>
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<br>If your deck has three different win conditions, it is too heavy; if it has none, you will never actually take a tower.<br>
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Skeletons or Ice Spirit help you rotate your deck faster.Mini P.E. In case you loved this short article and also you wish to get more information relating to [tower rush](http://wrgitlab.org/traceyashby796/2214tower-rush/-/issues/2) kindly pay a visit to the web page. K.K.A or Inferno Tower are essential.Anything heavier requires absolute perfection to play.
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Understanding the Mana Curve
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<br>A deck with a very low average cost (under 3.0) is known as a 'Cycle Deck', relying on out-pacing the opponent's heavy counters.<br>
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<br>Finding the sweet spot that fits your personal reaction time and playstyle is the key to deck-building success.<br>
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Deck ArchetypeAverage CostStrengthsFast CycleVery CheapCan easily out-rotate enemy countersGolem3.8 - 4.5Requires less precise micromanagement
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Refining the Formula
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<br>Take notes on exactly what types of decks completely shut you down, and adjust your support cards accordingly.<br>
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<br>Deck building is an iterative, constantly evolving process that requires patience and an understanding of the current meta.<br>
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