diff --git a/Building-the-Perfect-Deck-for-Card-Based-Tower-Rush-Games.md b/Building-the-Perfect-Deck-for-Card-Based-Tower-Rush-Games.md
new file mode 100644
index 0000000..8b18bc7
--- /dev/null
+++ b/Building-the-Perfect-Deck-for-Card-Based-Tower-Rush-Games.md
@@ -0,0 +1,13 @@
+
In any card-based competitive strategy game, the battle is often won or lost before you even queue into a match.
+
Many beginners simply throw all their favorite, highest-level, or flashiest legendary cards into one deck and hope for the best.
+Anatomy of a Perfect Deck
+
You cannot build a deck that only attacks; you must have dedicated slots for defensive buildings, spells, and anti-air support.
+
If your deck has three different win conditions, it is too heavy; if it has none, you will never actually take a tower.
+Skeletons or Ice Spirit help you rotate your deck faster.Mini P.E. In case you loved this short article and also you wish to get more information relating to [tower rush](http://wrgitlab.org/traceyashby796/2214tower-rush/-/issues/2) kindly pay a visit to the web page. K.K.A or Inferno Tower are essential.Anything heavier requires absolute perfection to play.
+Understanding the Mana Curve
+
A deck with a very low average cost (under 3.0) is known as a 'Cycle Deck', relying on out-pacing the opponent's heavy counters.
+
Finding the sweet spot that fits your personal reaction time and playstyle is the key to deck-building success.
+Deck ArchetypeAverage CostStrengthsFast CycleVery CheapCan easily out-rotate enemy countersGolem3.8 - 4.5Requires less precise micromanagement
+Refining the Formula
+
Take notes on exactly what types of decks completely shut you down, and adjust your support cards accordingly.
+
Deck building is an iterative, constantly evolving process that requires patience and an understanding of the current meta.
\ No newline at end of file