Add 'Top Mistakes New Players Make in Tower Rush and How to Avoid Them'
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<br>Entering the highly competitive world of arena battlers for the first time can be an overwhelming experience.<br>
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<br>Many beginners hit a sudden 'wall' in the lower arenas because they rely on bad habits that only work against other novices.<br>
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The Sin of Over-Capping
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<br>Every second your bar is full, you are throwing away potential resources that your opponent is actively generating.<br>
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<br>If you have no good aggressive play, simply drop a cheap cycle card behind your king tower to keep the regeneration flowing.<br>
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Always make a play before capping out.Use a one-cost card to keep the flow going.Start a slow push if you are full.
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Panicking Over Small Damage
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<br>Beginners have an intense psychological aversion to letting their towers take even a single point of damage.<br>
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<br>Learning exactly what your tower can defend unassisted is a critical skill that comes with experience and observation.<br>
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BehaviorCorrectionWasting fireballs for chip damageOnly use heavy spells if you can hit the tower AND a valuable enemy troop simultaneouslyNo deck synergyLook up proven deck archetypes online and learn how their synergies work
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The Solo Mindset
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<br>You cannot win consistently if you just spam your win condition without considering if they have their counter ready.<br>
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<br>Start small: just try to remember if they have used their main heavy spell recently.<br>
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