Add 'The History of Tower Rush Mechanics and Their Creators'
commit
45486c949e
@ -0,0 +1,13 @@
|
||||
<br>The mechanics that define the modern tower rush genre were not invented overnight by a single massive studio.<br>
|
||||
<br>The DNA of the genre is a fascinating amalgamation of classic real-time strategy, collectible card games, and traditional tower defense.<br>
|
||||
The Warcraft 3 Era
|
||||
<br>The true birthplace of the lane-pushing mechanic can be traced back to the golden era of custom map editors.<br>
|
||||
<br>While this directly birthed the MOBA genre (Multiplayer Online Battle Arena), it also planted the seeds for the tower rush variant.<br>
|
||||
Custom maps allowed for rapid prototyping of mechanics.It was the perfect blend of offense and defense.History was made in these custom lobbies.
|
||||
Integrating Collectible Cards
|
||||
<br>Mobile developers realized that the simplified tug-of-war mechanics were absolutely perfect for touchscreens and short play sessions.<br>
|
||||
<br>This fusion of real-time strategy deployment with CCG deck-building was the masterstroke that defined the modern [tower rush](https://getjobs.company/employer/expeditiebroeikaswereld/).<br>
|
||||
Game ElementWhere it Came FromLane Pushing / Base DestructionEarly PC RTS modsDeck Building / Rarity SystemsPhysical Trading Card Games (Magic: The Gathering)
|
||||
The Legacy and the Future
|
||||
<br>Their formula has been copied, tweaked, and expanded upon by thousands of other studios around the globe.<br>
|
||||
<br>The history of tower rush is a testament to the incredible creativity of the global gaming community.<br>
|
||||
Loading…
Reference in New Issue