Add 'Drafting and Deck Building in Tower Rush'
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<br>While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.<br>
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<br>This comprehensive guide will teach you the golden rules of the drafting phase, ensuring you enter the arena with a massive tactical advantage.<br>
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Prioritizing Your Choices
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<br>The draft phase usually presents you with four choices; you pick one card for yourself, and give the other card to your opponent.<br>
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<br>Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.<br>
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Don't get caught defenseless.Stability is key.Spells win draft games.
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The Art of the Bad Gift
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<br>Drafting is not just about building a good deck for yourself; it is equally about constructing a terrible deck for your opponent.<br>
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<br>Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.<br>
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Draft ChoiceThe KeepWhat to GiveFast Attacker vs Slow BuildingAlways take the Hog RiderIt is incredibly expensive and easy to defend againstThe Log vs. If you loved this article and you also would like to get more info regarding [tower rush](https://gitea.quiztimes.nl/yanirachristma) please visit our own web-page. Skeleton ArmyTake The LogGive the Skeleton Army
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Playing the Hand You're Dealt
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<br>The winner of a draft match is the player who can identify their bizarre new win condition fastest.<br>
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<br>Master the draft, and you prove that your skills are universal, not just tied to one specific meta deck.<br>
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