Add 'Why King Tower Level Matters in Tower Rush'
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<br>It is incredibly satisfying to see the damage numbers of your favorite troop increase, knowing it will hit the enemy tower slightly harder.<br>
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<br>Entering a match with a King Tower that is one level lower than your opponent puts you at a massive, permanent mathematical disadvantage before a single card is even played.<br>
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Why the Numbers Matter
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<br>To understand the importance of the King level, you must understand the concept of 'breakpoints'—the exact number of hits required for a tower to kill a specific enemy unit.<br>
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<br>This single extra shot changes everything. If you have just about any inquiries relating to wherever in addition to how you can work with [tower rush](https://gitea.cfpoccitan.org/txvdominic4536), it is possible to e-mail us in our own internet site. If a Goblin Barrel lands on your level 10 tower, those goblins will survive significantly longer, resulting in hundreds of extra points of chip damage over the course of the match.<br>
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That is equivalent to a free Fireball's worth of health.This completely ruins enemy 'Bait' and 'Swarm' strategies.Always prioritize donating to your clan.
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Intimidation Factor
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<br>When the match loads and the opponent sees that your towers are level 14 while theirs are level 13, they immediately know they are fighting an uphill battle.<br>
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<br>This extra margin for error allows you to focus more of your mental energy on tracking elixir and building massive pushes, rather than panicking over minor chip damage.<br>
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Tower Level InteractionThe StandardThe DisadvantageDefending a lone Furnace Fire SpiritThe Princess tower kills the spirit in one shot before it jumps, taking zero damageThe Princess tower leaves the spirit with 1 HP, allowing it to jump and deal 200+ splash damage to the towerDefending an equal-level Minion HordeTowers kill each Minion in 3 shots, minimizing the total swarm damage takenTowers require 4 shots per Minion, allowing the Horde to easily destroy the entire tower if unsupported
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Prioritizing the Foundation
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<br>It should be an active goal; you should be constantly calculating the fastest, cheapest way to acquire the experience points needed for the next level.<br>
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<br>When a match comes down to a 50-hitpoint tiebreaker in overtime, you will be thankful for that extra level.<br>
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