diff --git a/Why-King-Tower-Level-Matters-in-Tower-Rush.md b/Why-King-Tower-Level-Matters-in-Tower-Rush.md new file mode 100644 index 0000000..eef6887 --- /dev/null +++ b/Why-King-Tower-Level-Matters-in-Tower-Rush.md @@ -0,0 +1,13 @@ +
It is incredibly satisfying to see the damage numbers of your favorite troop increase, knowing it will hit the enemy tower slightly harder.
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Entering a match with a King Tower that is one level lower than your opponent puts you at a massive, permanent mathematical disadvantage before a single card is even played.
+Why the Numbers Matter +
To understand the importance of the King level, you must understand the concept of 'breakpoints'—the exact number of hits required for a tower to kill a specific enemy unit.
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This single extra shot changes everything. If you have just about any inquiries relating to wherever in addition to how you can work with [tower rush](https://gitea.cfpoccitan.org/txvdominic4536), it is possible to e-mail us in our own internet site. If a Goblin Barrel lands on your level 10 tower, those goblins will survive significantly longer, resulting in hundreds of extra points of chip damage over the course of the match.
+That is equivalent to a free Fireball's worth of health.This completely ruins enemy 'Bait' and 'Swarm' strategies.Always prioritize donating to your clan. +Intimidation Factor +
When the match loads and the opponent sees that your towers are level 14 while theirs are level 13, they immediately know they are fighting an uphill battle.
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This extra margin for error allows you to focus more of your mental energy on tracking elixir and building massive pushes, rather than panicking over minor chip damage.
+Tower Level InteractionThe StandardThe DisadvantageDefending a lone Furnace Fire SpiritThe Princess tower kills the spirit in one shot before it jumps, taking zero damageThe Princess tower leaves the spirit with 1 HP, allowing it to jump and deal 200+ splash damage to the towerDefending an equal-level Minion HordeTowers kill each Minion in 3 shots, minimizing the total swarm damage takenTowers require 4 shots per Minion, allowing the Horde to easily destroy the entire tower if unsupported +Prioritizing the Foundation +
It should be an active goal; you should be constantly calculating the fastest, cheapest way to acquire the experience points needed for the next level.
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When a match comes down to a 50-hitpoint tiebreaker in overtime, you will be thankful for that extra level.
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