Add 'The Role of RNG in Competitive Tower Rush Mechanics'
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<br>Players constantly argue over whether randomness adds exciting unpredictability or ruins the integrity of esports.<br>
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<br>In the context of lane-pushing arena battlers, RNG is typically minimized compared to card games or auto-battlers.<br>
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Initial Deck Shuffling
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<br>If your opponent rushes the bridge and all your cheap defensive counters are at the bottom of your deck, you lose the tower.<br>
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<br>By ensuring a healthy mix of low-cost cycle cards, they guarantee they will always have some form of defense.<br>
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Never run a deck that is too heavy.Don't panic if your starting hand is bad.Move on to the next match quickly.
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Troop Movement Quirks
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<br>While developers strive to make AI as predictable as possible, the physics engine can occasionally create chaotic results.<br>
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<br>Relying on a unit's aggro range down to the exact pixel is risky because tiny bumps can alter their trajectory.<br>
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Game StyleLevel of LuckAuto-ChessExtremely High - Relies entirely on shop rolls and item dropsStandard [Tower Rush](https://www.369bigha.com/author/modestocutts5/)Highly skill-dependent after the first 30 seconds
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Accepting Randomness
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<br>Getting angry at a bad starting hand only causes you to make further mistakes and lose the match entirely.<br>
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<br>Over the course of a thousand games, the luck factor completely evens out for everyone.<br>
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