Add 'Mastering Cycle Decks in Tower Rush'
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<br>The core philosophy is simple: use a deck with an incredibly low average elixir cost (usually between 2.6 and 2. If you liked this article so you would like to be given more info about [tower rush](https://www.new-dev.com/playtube/@lonniebinion0?page=about) nicely visit our internet site. 9) to outpace the opponent's defensive rotation.<br>
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<br>This article breaks down the immense advantages and crippling disadvantages of adopting the fast-paced cycle lifestyle.<br>
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The Advantages of Speed
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<br>If they use their Bomb Tower to defend your first attack, you cycle so fast that your second attack arrives while their Bomb Tower is still buried in their deck.<br>
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<br>If an opponent uses a six-elixir Rocket to destroy your three-elixir Cannon, you simply play two cheap skeletons to fix your rotation and you are instantly ahead in elixir.<br>
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The 'Spell Cycle' finish is a massive advantage.Cycle decks are fantastic for punishing mistakes.You dictate the flow of the game.
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The Dark Side of Speed
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<br>Because you do not have heavy tanks or massive splash-damage troops, you must defend perfectly using cheap, fragile units like skeletons and ice spirits.<br>
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<br>If you do not secure a massive tower damage lead during the first two minutes of single elixir, you will likely lose the game in the final minute.<br>
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DisadvantageThe DangerThe Double Elixir WallCannot physically output enough damage to stop a massive 15-elixir push in the final minute of the gameMechanical DemandA single missed spell or slightly misplaced building results in an immediate, unrecoverable loss
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The Verdict
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<br>Playing a cycle deck requires intense concentration, flawless ping, and thousands of hours of practice to memorize every interaction.<br>
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<br>Winning a match by flawlessly defending a massive army with a handful of skeletons is the ultimate flex.<br>
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