Add 'Mastering Turret Placement in Tower Rush'
parent
da281e6d4b
commit
e86d5740ca
@ -0,0 +1,15 @@
|
|||||||
|
<br>In the highly constrained, grid-based arenas of modern rush games, a single tile of misplacement can cost you the entire match.<br>
|
||||||
|
<br>This guide will teach you the mathematical secrets of the 'kill zone' and how to maximize the lifespan of your turrets.<br>
|
||||||
|
The Anti-Tank Center Pull
|
||||||
|
<br>You must place your turret exactly in the center of the arena, usually three tiles from the river and biased slightly toward the lane being attacked.<br>
|
||||||
|
<br>Furthermore, any melee support troops following the tank will also be pulled into the center, bunching them up perfectly for your splash-damage spells.<br>
|
||||||
|
Place the turret as high and far away from your Princess tower as possible.Against fast units like the Hog Rider, you must react instantly.Manage your economy.
|
||||||
|
Advanced Placement Tactics
|
||||||
|
<br>The rules of placement change entirely when you are facing a 'Siege' deck that uses X-Bows or Mortars planted on their side of the river.<br>
|
||||||
|
<br>Understanding the specific architectural response to every distinct meta deck is what separates Grandmasters from casual players.<br>
|
||||||
|
Building CategoryWhere to Put ItHeavy DefenseThe 'Pocket' - 3 tiles from the river, 3 tiles from the Princess tower; maximizes pull distance and tower crossfireBomb TowerDirectly in the center, or slightly higher up to intercept fast bridge-spam units before they lock onto the tower
|
||||||
|
Building the Perfect Fortress
|
||||||
|
<br>Treat the arena as a grid of tactical possibilities rather than just a patch of grass.<br>
|
||||||
|
<br>Defense truly wins championships.<br>
|
||||||
|
|
||||||
|
If you loved this article and you would like to collect more info about [tower rush](https://git.f4e.lol/michaelarthur/tower-rush3097/wiki/The-Role-of-RNG-in-Tower-Rush-Games) nicely visit the web-site.
|
||||||
Loading…
Reference in New Issue