Add 'Winning in Sudden Death in Tower Rush'
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<br>If both players are equally matched and execute flawless defenses, the game inevitably pushes past the standard time limit and enters Overtime.<br>
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<br>Entering overtime fundamentally alters the mathematics and psychology of the entire game.<br>
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The Final Countdown
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<br>The match devolves into a desperate 'spell-cycle' race, where you ignore traditional attacks and instead spam heavy spells directly at their tower.<br>
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<br>However, if you calculate the math wrong and they destroy your tower with troops before your spells finish theirs, you will lose in incredibly frustrating fashion.<br>
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Watch the opponent's spell cycle too.Balance the cycle.A Log and a Zap might provide the final 200 damage needed without spending 6 elixir on a Rocket.
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Exploiting Tunnel Vision
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<br>In many matches, both players spend the entire three minutes attacking and defending the exact same lane, leaving one Princess tower severely damaged and the other completely untouched.<br>
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<br>Because they are suffering from extreme tunnel vision and lack elixir, they will be completely caught off guard and unable to defend.<br>
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Unit CategoryWhy It ShinesDirect AssualtCan be placed directly on the weak tower instantly; forces the opponent to predict the exact placement tileThe CloserAllows your surviving troops just 3 seconds of uncontested attacks to secure the final blow; high risk, high reward
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The Ice in Your Veins
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<br>Take a deep breath when the overtime music starts playing.<br>
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<br>Earn it with a cold, calculating mind.<br>
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