Add 'Splash vs Single-Target Defenses in Tower Rush'
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<br>Your defensive structure acts as the anchor of your entire strategy, dictating exactly what types of enemy pushes you can comfortably survive.<br>
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<br>If you bring a single-target tower to a match against a swarm-heavy bait deck, you will be utterly annihilated.<br>
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High DPS Defenses
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<br>The Inferno Tower is the ultimate example, possessing a damage beam that ramps up exponentially the longer it stays locked on a single target.<br>
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<br>A single-target tower will waste its massive damage output slowly killing one skeleton at a time, allowing the main enemy tank to slip by completely unharmed.<br>
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Always protect your single-target tower with a cheap spell.Placement is critical against tanks.A well-timed zap resets the Inferno Tower's damage ramp-up.
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Clearing the Horde
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<br>These structures are your absolute best defense against 'bait' decks that rely on overwhelming you with endless waves of goblins and skeletons.<br>
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<br>If a heavy tank locks onto a Bomb Tower, the building will barely scratch the tank's armor before crumbling into dust.<br>
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Defense CategoryOptimal Use CaseWorst AgainstTank KillerMelts high health units instantly if unprotectedSkeleton Army, Minion Horde, Goblin GangAoE BuildingMassive ground swarms, bridge spam, bait decksHeavy tanks, flying units (if ground only)
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The Hybrid Approach and Deck Synergy
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<br>If you already run three area-of-effect spells, you probably do not need a splash damage building; take a single-target killer instead.<br>
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<br>Do not be afraid to switch your defensive building if you notice a sudden shift in the daily ladder meta.<br>
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