Add 'Understanding Aggro Management in Tower Rush Scenarios'
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<br>In the chaotic environment of a competitive arena battler, units seem to run wildly toward whatever is closest to them.<br>
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<br>Top-tier players use their deep understanding of aggro mechanics to lead enemy armies on wild goose chases around the map.<br>
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How Units See the Arena
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<br>If multiple enemies are within that radius, the AI will almost always lock onto the absolute closest target mathematically.<br>
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<br>Understanding exactly how many tiles a unit can 'see' allows you to place distractions at the absolute maximum possible distance.<br>
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Use the arena tiles as a visual guide.If a unit is already locked onto a tower, it will ignore closer targets.Adjust your placements for air threats.
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Manipulating the Z-Axis and Hitboxes
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<br>You can use the physical bulk of your own units to literally push enemy troops out of their preferred path.<br>
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<br>The physical mass of the tank will actually push the Miner backward, forcing him to lose range on the tower and retarget onto the tank.<br>
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Aggro RuleHow to Exploit ItProximity PriorityThe enemy will always hit the skeleton firstRetargetingIf an Inferno Tower locks onto your tank, stun it with a spell while placing a swarm nearby
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Mastering the Grid
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<br>Have a clanmate repeatedly send the same tank down the lane while you try to pull it to the center using different tiles.<br>
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<br>Once you internalize the invisible grid that governs the AI, the game slows down dramatically.<br>
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