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cloudsolutions-atoms/ios/Runner/SceneDelegate.swift

59 lines
2.3 KiB
Swift

import UIKit
import Flutter
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
guard let windowScene = (scene as? UIWindowScene) else { return }
// Get the FlutterEngine from AppDelegate
guard let appDelegate = UIApplication.shared.delegate as? AppDelegate else {
fatalError("AppDelegate not found")
}
// Create FlutterViewController using the engine from AppDelegate
let flutterViewController = FlutterViewController(engine: appDelegate.flutterEngine, nibName: nil, bundle: nil)
// Create and configure window
let window = UIWindow(windowScene: windowScene)
window.rootViewController = flutterViewController
self.window = window
window.makeKeyAndVisible()
}
func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that it makes sense to release (read the scene lifecycle section of the documentation for more information).
// The scene may re-connect later, as its session was not necessarily discarded (see `application:configurationForConnectingSceneSession` instead).
}
func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
}