import UIKit import Flutter class SceneDelegate: UIResponder, UIWindowSceneDelegate { var window: UIWindow? func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) { guard let windowScene = (scene as? UIWindowScene) else { return } // Get the FlutterEngine from AppDelegate guard let appDelegate = UIApplication.shared.delegate as? AppDelegate else { fatalError("AppDelegate not found") } // Create FlutterViewController using the engine from AppDelegate let flutterViewController = FlutterViewController(engine: appDelegate.flutterEngine, nibName: nil, bundle: nil) // Create and configure window let window = UIWindow(windowScene: windowScene) window.rootViewController = flutterViewController self.window = window window.makeKeyAndVisible() } func sceneDidDisconnect(_ scene: UIScene) { // Called as the scene is being released by the system. // This occurs shortly after the scene enters the background, or when its session is discarded. // Release any resources associated with this scene that it makes sense to release (read the scene lifecycle section of the documentation for more information). // The scene may re-connect later, as its session was not necessarily discarded (see `application:configurationForConnectingSceneSession` instead). } func sceneDidBecomeActive(_ scene: UIScene) { // Called when the scene has moved from an inactive state to an active state. // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive. } func sceneWillResignActive(_ scene: UIScene) { // Called when the scene will move from an active state to an inactive state. // This may occur due to temporary interruptions (ex. an incoming phone call). } func sceneWillEnterForeground(_ scene: UIScene) { // Called as the scene transitions from the background to the foreground. // Use this method to undo the changes made on entering the background. } func sceneDidEnterBackground(_ scene: UIScene) { // Called as the scene transitions from the foreground to the background. // Use this method to save data, release shared resources, and store enough scene-specific state information // to restore the scene back to its current state. } }