Add 'Tracking Elixir in Tower Rush'
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<br>If you ask any professional player what the single most important skill in an arena battler is, they will all give you the exact same answer.<br>
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<br>You are making critical strategic decisions based entirely on blind hope rather than solid mathematical reality.<br>
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Knowing When to Strike
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<br>Every single aggressive action you take in the arena should be dictated primarily by the opponent's current bank of elixir.<br>
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<br>Once you know you have a +3 or +4 advantage, you are no longer playing a fair game; you are executing a mathematically guaranteed victory.<br>
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Counting elixir tells you if they can afford their heavy spell.Counting elixir tells you if it's safe to place your pump.It prevents 'over-defending'.
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How to Train the Skill
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<br>Start by simply categorizing the opponent into three states: 'High Elixir' (7-10), 'Medium Elixir' (4-6), and 'Low Elixir' (0-3).<br>
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<br>When they drop a heavy card, like a P.E.K. If you liked this posting and you would like to obtain extra facts regarding [tower rush](http://41.59.86.39:3000/senaidawedel3) kindly take a look at our own page. K.A (7 elixir), tell yourself "They are now Low Elixir."<br>
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The Match StageElixir SpeedTracking DifficultySingle Elixir (First 2 Minutes)1 Elixir every 2.8 secondsEasy to Moderate; plenty of time to calculate trades and track generation in your headDouble Elixir (Final Minute)1 Elixir every 1.4 secondsExtremely Difficult; the math changes so fast you must rely on instinct and 'feel' rather than raw numbers
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The Invisible Scoreboard
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<br>The elixir bar is the true, invisible scoreboard that dictates who is actually in control of the match.<br>
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<br>When you perfectly predict an opponent's inability to defend your push based purely on your mental calculation, you will feel invincible.<br>
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