From ad29da9dfc2eae4b15f98b8f0714de614b62b0f9 Mon Sep 17 00:00:00 2001 From: feliciagoshorn Date: Mon, 13 Jul 2026 11:02:58 +0000 Subject: [PATCH] Add 'Mastering Kiting in Tower Rush' --- Mastering-Kiting-in-Tower-Rush.md | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 Mastering-Kiting-in-Tower-Rush.md diff --git a/Mastering-Kiting-in-Tower-Rush.md b/Mastering-Kiting-in-Tower-Rush.md new file mode 100644 index 0000000..9091d1b --- /dev/null +++ b/Mastering-Kiting-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
In the higher echelons of competitive play, matches are rarely decided by raw card levels or simple deck synergy.
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When executed perfectly, you can force a massive enemy push to walk back and forth across the arena taking constant damage.
+The Center Pull +
By placing a cheap distraction precisely in the center, you force the enemy to walk towards it, taking fire from both of your towers simultaneously.
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To execute a center pull, you must wait until the enemy unit has fully crossed the bridge and established its path.
+Muscle memory is required.Use cheap buildings like cannons for tanks.Surround the enemy completely. +Advanced AI Manipulation +
You achieve this by placing a unit like an Ice Golem in the center, waiting for the enemy to follow, and then letting the Ice Golem walk into the opposite lane.
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However, it requires pixel-perfect placement; one tile off, and the enemy will simply turn around and destroy your tower.
+Kiting TechniqueHow to Do ItDividing the SwarmPlace multiple units exactly in the center so half walk left and half walk rightThe SurroundDeploy a swarm unit directly on top of a single-target enemy +Mind Games +
Beyond the mathematical resource advantage, perfect kiting inflicts massive psychological damage on the opponent.
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Master the kite, and you will master the game.
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