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This system of prioritization is known as 'aggro' (aggression), and mastering it is the most critical mechanical skill in the game.
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This article will dissect the mathematics of sightlines, retargeting, and unit hitboxes to help you manipulate the AI flawlessly.
+The Concept of Sight Range
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When a unit is deployed or finishes destroying a target, it scans its specific sight range for the closest valid enemy.
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As long as you place a building just barely inside the tank's sight range, the tank will alter its path and walk toward your building.
+Count the squares to ensure perfect placement.Resetting aggro saves games.Flying units often have different pathing rules.
+Manipulating the Z-Axis and Hitboxes
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One of the most complex aspects of aggro management involves understanding the physical size, or 'hitbox', of different units.
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The physical mass of the tank will actually push the Miner backward, forcing him to lose range on the tower and retarget onto the tank.
+Troop TypeTargeting StyleSiege TargetersCompletely ignore all enemy troops, making them incredibly easy to kite across the entire map with cheap structuresFast AttackersOften have dash abilities that lock onto targets from far away; must be intercepted before the dash animation begins
+Mastering the Grid
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Have a clanmate repeatedly send the same tank down the lane while you try to pull it to the center using different tiles.
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Control the aggro, control the arena.
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