Add 'Why You Must Have Anti-Air in Tower Rush'
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<br>However, one of the most fatal deck-building errors is neglecting to include a robust, reliable suite of anti-air defenses.<br>
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<br>Flying units completely ignore the river, bypass all ground-targeting defensive buildings, and are immune to crucial spells like The Log or Earthquake.<br>
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The Threat from Above
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<br>Because the Lava Hound has an absurdly high hitpoint pool, it demands the immediate attention of all your air-targeting defenders.<br>
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<br>To survive this assault, you must have at least two reliable anti-air units in your deck, along with a defensive building that targets air (like the Tesla or Inferno Tower).<br>
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A single Fireball will kill both your Musketeer and your Minions, leaving you completely defenseless.It is a game-winning move.If they play a Lava Hound in the back, immediately pressure the opposite lane with a ground attack.
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Choosing Your Sky Sweepers
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<br>For swarm control, the Flying Machine or Dart Goblin provides excellent rapid-fire capabilities while staying safely behind your own tanks.<br>
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<br>Furthermore, you must consider air-to-air combat; including your own flying units (like Mega Minion or Phoenix) provides a mobile defense that ground units cannot touch.<br>
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Air ThreatHow to Stop itInferno Dragon (High escalating damage)Electro Wizard or Zap spell; the constant stun resets the damage beam completelyMinion Horde (Massive flying swarm)Arrows or Fireball; never try to defend this with single-target units, as they will be overwhelmed instantly
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Total Coverage
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<br>You must respect the Z-axis and prepare your arsenal accordingly.<br>
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<br>A strong anti-air defense is the ultimate safety net.<br>
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