Add 'Mastering Siege Decks in Tower Rush'
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<br>Siege players use massive artillery buildings—specifically the X-Bow or the Mortar—planted firmly on their own side of the map to snipe the enemy base from afar.<br>
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<br>Playing Siege requires an entirely different skill set than standard beatdown or cycle decks; it demands absolute geometric precision and flawless defensive mechanics.<br>
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The Defensive Wall
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<br>The entire strategy of a Siege deck revolves around a single, fragile building that costs a massive amount of elixir to deploy.<br>
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<br>To achieve this, Siege decks are usually filled with extremely cheap, high-value defensive cards like Knights, Archers, and Skeletons.<br>
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Never play your X-Bow if you don't have the elixir to protect it.Pre-place defensive buildings (like a Tesla) before playing the X-Bow.Always know the opponent's 'tank' cycle.
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Different Flavors of Siege
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<br>The X-Bow is a high-risk, high-reward machine gun; it costs 6 elixir and requires intense, immediate protection, but it can shred a tower from 100% to 0% in seconds.<br>
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<br>Because it is cheaper, it is less punishing if it gets destroyed, making Mortar decks slightly more forgiving and versatile.<br>
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Enemy CounterHow to RespondHeavy Tanks (Golem, Giant) blocking the shotsPlay hyper-defensively; use the Siege weapon purely as a defensive building in the center to stall for a drawHeavy Spells (Rocket, Lightning) destroying the weaponYou must out-cycle their spell; play your X-Bow faster than they can draw their Rocket
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The Most Hated Archetype
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<br>Furthermore, you must develop thick skin, as opponents will constantly spam angry emotes when facing you.<br>
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<br>Welcome to the artillery division.<br>
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