It is not perfect spell timing, it is not deep deck-building knowledge, and it is not lightning-fast reflexes.
Playing the game without knowing how much elixir your opponent has is like playing poker without looking at the cards on the table.
The Elixir Advantage
If you launch a massive 8-elixir push while the opponent is sitting at 10 elixir, they will easily defend it using perfect counters, often resulting in a negative trade for you.
You create an advantage by making positive defensive trades (e.g. In case you loved this information and you would like to receive more information with regards to tower rush generously visit our website. , using a 3-elixir Arrows to kill a 5-elixir Minion Horde).
Counting elixir tells you if they can afford their heavy spell.Counting elixir tells you if it's safe to place your pump.It prevents 'over-defending'.
Mental Arithmetic Under Pressure
Start by simply categorizing the opponent into three states: 'High Elixir' (7-10), 'Medium Elixir' (4-6), and 'Low Elixir' (0-3).
As you get comfortable with this broad tracking, start actually doing the math: "They started at 10, played a Golem (8), so they are at 2, plus two seconds of generation, they are at 3."
Time PeriodGeneration RateHow Hard it is to CountSingle Elixir (First 2 Minutes)1 Elixir every 2.8 secondsEasy to Moderate; plenty of time to calculate trades and track generation in your headDouble Elixir (Final Minute)1 Elixir every 1.4 secondsExtremely Difficult; the math changes so fast you must rely on instinct and 'feel' rather than raw numbers
The Invisible Scoreboard
Tower health is a deceptive metric; you can have full tower health and still be losing the game if you are down 5 elixir.
Count the drops, manage your economy, and crush the mathematically inferior.
1
Tracking Elixir in Tower Rush
Candelaria Cotter edited this page 1 month ago