diff --git a/Mastering-Kiting-in-Tower-Rush.md b/Mastering-Kiting-in-Tower-Rush.md new file mode 100644 index 0000000..3f834d9 --- /dev/null +++ b/Mastering-Kiting-in-Tower-Rush.md @@ -0,0 +1,13 @@ +
The absolute pinnacle of this defensive micromanagement is the art of kiting.
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This article breaks down the advanced geometry and timing required to master this incredibly powerful defensive technique.
+The Most Important Placement +
By placing a cheap distraction precisely in the center, you force the enemy to walk towards it, taking fire from both of your towers simultaneously.
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To execute a center pull, you must wait until the enemy unit has fully crossed the bridge and established its path.
+It targets buildings and ignores troops.Some units 'see' further than others.Create a deadly kill zone. +The Ultimate Distraction +
Once you master the center pull, you can move on to the incredibly complex lane swap maneuver.
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However, it requires pixel-perfect placement; one tile off, and the enemy will simply turn around and destroy your tower.
+The BaitEnemy TypeIce GolemMelee swarms, heavy single-hitters, slow-moving bruisersSkeletonsSlow attacking units like the P.E. If you have any concerns relating to exactly where and how to use [tower rush](https://web.datestreama.com/@ahmedoppen0810), you can get in touch with us at our website. K.K.A or Prince +Frustrating the Opponent +
It often causes players to tilt, play recklessly, and abandon their strategy entirely.
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Master the kite, and you will master the game.
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