1 Drafting and Deck Building in Tower Rush
Avery Bunting edited this page 2 months ago


To inject variety and test pure fundamental skill, developers frequently feature 'Draft' modes in special events and tournaments.

This comprehensive guide will teach you the golden rules of the drafting phase, ensuring you enter the arena with a massive tactical advantage.
Drafting Priorities
If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.

Always ask yourself: "If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?"
Pay attention to the air vs. ground balance.Stability is key.Guaranteed damage is invaluable. Drafting for the Enemy
The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.

Similarly, if you drafted a massive swarm unit like the Minion Horde, ensure you DO NOT give them the Arrows spell.
Bad DraftingThe ConsequenceDrafting purely for synergy while ignoring the opponent's cardsYou might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P.E. If you have any thoughts pertaining to the place and how to use tower rush, you can call us at the web site. K.K.A, rendering your Golem uselessForgetting to draft any spellsYou will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime Embracing the Chaos
Do not panic; remember that your opponent's deck is likely just as weird and disjointed as yours.

Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.