From ea3b198bb164eeda8b4c9d783e30051338aaa574 Mon Sep 17 00:00:00 2001 From: Antoine Grogan Date: Thu, 16 Jul 2026 03:23:21 +0000 Subject: [PATCH] Add 'Mastering Kiting in Tower Rush' --- Mastering-Kiting-in-Tower-Rush.md | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 Mastering-Kiting-in-Tower-Rush.md diff --git a/Mastering-Kiting-in-Tower-Rush.md b/Mastering-Kiting-in-Tower-Rush.md new file mode 100644 index 0000000..bed5140 --- /dev/null +++ b/Mastering-Kiting-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
The absolute pinnacle of this defensive micromanagement is the art of kiting.
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This article breaks down the advanced geometry and timing required to master this incredibly powerful defensive technique.
+The Center Pull +
This dual-tower targeting drastically reduces the time it takes to kill heavy tanks or fast-moving threats.
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If you place it too late, the enemy will lock onto your tower, and the pull will fail entirely.
+It targets buildings and ignores troops.Some units 'see' further than others.Use ice or poison to maximize the time they spend walking. +Advanced AI Manipulation +
You achieve this by placing a unit like an Ice Golem in the center, waiting for the enemy to follow, and then letting the Ice Golem walk into the opposite lane.
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This technique can completely neutralize a ten-elixir push using only two elixir, creating the most massive positive trade possible in the game.
+ManeuverHow to Do ItTroop SplittingForces the opponent to defend both lanes simultaneouslyThe SurroundDeploy a swarm unit directly on top of a single-target enemy +Frustrating the Opponent +
It often causes players to tilt, play recklessly, and abandon their strategy entirely.
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Master the kite, and you will master the game.
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