1 The Rock Paper Scissors Strategy in Tower Rush
Antoine Grogan edited this page 2 months ago


At its absolute most basic, foundational level, every single competitive arena battler relies on a very simple childhood game.

In this digital version, the triangle consists of Swarms, Area-of-Effect (Splash) Damage, and High Single-Target Damage.
The Core Mechanics
The rules of the arena are simple: Swarms overwhelm Single-Target units; Splash Damage obliterates Swarms; and Single-Target units destroy Splash Damage.

If you blindly play a swarm without baiting out their splash damage first, you are throwing your elixir away.
Only launch a Swarm attack when you know their Splash unit is not in their hand.Always consider the Z-axis.Sacrificing a cheap card to get to your primary defense is acceptable. Breaking the Triangle
Once you understand the basic Rock-Paper-Scissors rules, you can begin to actively subvert them using 'Bait' strategies.

This high-level psychological warfare turns the simple combat triangle into a complex game of mental chess.
Triangle RoleThe TargetWhat it Loses ToThe HordeHigh DPS single-target tanks, Princes, P.E.K.K.AsWizards, Valkyries, Bomb Towers, The LogSplash DamageSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P.E. When you have any inquiries concerning wherever and also tips on how to make use of tower rush, you possibly can call us on our website. K.K.As, Heavy Spells Why the Meta Changes
If Splash units become too strong, nobody will play Swarms, and Single-Target units will dominate the ladder.

Know your counters, track their spells, and execute your trades perfectly.