diff --git a/Tracking-Elixir-in-Tower-Rush.md b/Tracking-Elixir-in-Tower-Rush.md new file mode 100644 index 0000000..4550797 --- /dev/null +++ b/Tracking-Elixir-in-Tower-Rush.md @@ -0,0 +1,13 @@ +
It is not perfect spell timing, it is not deep deck-building knowledge, and it is not lightning-fast reflexes.
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This article will break down exactly why counting elixir is mandatory and how you can train your brain to do it automatically.
+The Economy of Aggression +
However, if you launch that exact same 8-elixir push when you know the opponent has only 2 elixir, it is mathematically impossible for them to stop it.
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You create an advantage by making positive defensive trades (e.g., using a 3-elixir Arrows to kill a 5-elixir Minion Horde).
+Never overcommit on a push if you don't know their elixir count.A +4 elixir advantage is generally considered 'tower-taking' territory.Do not attack; just use cheap cards to stall their pushes until the generation rate equalizes the board. +Practicing the Count +
Tracking a constantly shifting number in your head while managing complex micro-interactions on the screen is incredibly difficult for beginners.
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When they drop a heavy card, like a P.E.K. When you have almost any questions relating to exactly where in addition to how to work with [tower rush](https://slamkom.com/profile/maddisoncongre), you are able to e-mail us in our web site. K.A (7 elixir), tell yourself "They are now Low Elixir."
+Elixir StateWhat You Must DoYou have a massive Elixir Advantage (+4)Immediate, overwhelming aggression; punish their lack of resources before they can regenerateYou have a massive Elixir Deficit (-4)Immediate, flawless defense; sacrifice tower health if necessary to regain economic parity; do NOT attack +The Invisible Scoreboard +
Tower health is a deceptive metric; you can have full tower health and still be losing the game if you are down 5 elixir.
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Count the drops, manage your economy, and crush the mathematically inferior.
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