diff --git a/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md b/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md new file mode 100644 index 0000000..398ebfc --- /dev/null +++ b/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md @@ -0,0 +1,15 @@ +
Many modern iterations of the genre have introduced powerful 'Hero' or 'Commander' units to lead the charge.
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Some commanders excel at bolstering massive swarms, while others act as unkillable, singular forces of nature.
+The Bruiser/Tank Class +
Their active abilities usually involve a self-heal, a massive temporary shield, or a devastating close-range area attack.
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When playing a tank commander, your strategy relies on building a massive, slow-moving 'deathball' of troops.
+The 'Golden Knight' archetype excels at dashing through swarms.The 'Skeleton King' archetype relies on summoning backup.Bait out the inferno tower first. +Utility and Sniper Heroes +
Their active abilities provide incredible utility, such as turning invisible, summoning decoy structures, or firing piercing piercing shots.
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You must constantly protect them with cheap cycle cards or defensive buildings like cannons and teslas.
+PowerTactical UsageCloakingActivate to survive a direct spell impactSummoning/SwarmCreate an instant counter-push +Choosing Your Leader +
Ultimately, the best hero is the one that perfectly complements your natural tendencies and preferred deck type.
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Lead your troops with confidence, and victory will follow.
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