diff --git a/Top-Cards-for-Sudden-Death-in-Tower-Rush.md b/Top-Cards-for-Sudden-Death-in-Tower-Rush.md
new file mode 100644
index 0000000..68bfd95
--- /dev/null
+++ b/Top-Cards-for-Sudden-Death-in-Tower-Rush.md
@@ -0,0 +1,15 @@
+
Because the match ends the exact millisecond a tower hits zero hitpoints, certain cards become exponentially more valuable, while others become complete liabilities.
+
This article analyzes the absolute best cards to have in your rotation when the Overtime clock begins ticking down.
+The Spell Cycle Enders
+
In Sudden Death, if the opponent's tower is below 1000 hitpoints, the most reliable and competitive strategy is 'Spell Cycling'.
+
If you know your opponent's tower is at 550 health, and you have a Rocket in your hand, you have already mathematically won the game.
+You must play perfect defense for a full minute to pull this off.Do not let them breathe.Poison is risky in Sudden Death because it takes 8 seconds to deal its full damage.
+Instant Deployers and Bridge Threats
+
The opponent must guess exactly which tile he will pop up on to defend him; if they guess wrong, the Miner gets two or three guaranteed hits, which is often enough to secure the win.
+
In Sudden Death, speed and unpredictability are vastly superior to raw stats and massive hitpoints.
+The OT ScenarioYour Best StrategyOpponent tower is at 400 HPImmediate Spell Cycle; ignore attacking with troops, defend flawlessly, and launch the Rocket/Fireball for the guaranteed winBoth towers are at full HP in OTPlay incredibly safe; rely on Miners or Goblin Barrels for safe chip damage; never play an 8-elixir tank in the back
+The Clutch Mindset
+
Playing in Sudden Death is an intense test of nerves and mathematical precision.
+
Be the player who calculates the win.
+
+When you have almost any queries relating to where by as well as how to use [tower rush](https://worldasset.co.th/author/winniemeagher/), you can e-mail us in our own web page.
\ No newline at end of file