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If this system fails, the game becomes a frustrating, unplayable mess that bleeds players instantly.
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This article explores how developers design these algorithms to keep queue times short while maintaining a competitive environment.
+Trophy and Rating Systems
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The algorithm's primary goal is to match you against someone with the exact same—or very similar—trophy count.
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If the system matches you perfectly, you should mathematically have a 50% chance of winning every single game you play.
+If you are hovering around 50%, you are in the correct arena for your skill level.Queue times increase at the top of the ladder.You will eventually stabilize.
+The Problem of Card Levels
+
The standard Elo system works perfectly for chess because all pieces are equal, but [tower rush](http://gitlab.ndda.fr/kristiechristi/kristie2012/-/issues/1) games feature upgradeable cards.
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The system will try its best to match you with someone who has the same trophies AND a similar tower level.
+Conspiracy TheoryThe TruthRigged MatchmakingThe algorithm does not force losses; you are simply playing tilted against harder opponents because your MMR is inflatedRigged Deck MatchingDevelopers have confirmed repeatedly that the algorithm does not read the contents of your deck when finding an opponent
+The Esports Standard
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By artificially capping all card levels to a specific number, the algorithm can rely purely on the Elo rating.
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Trust the math, ignore the conspiracy theories, and focus on improving your own gameplay.
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