In the highly constrained, grid-based arenas of modern rush games, a single tile of misplacement can cost you the entire match.
This guide will teach you the mathematical secrets of the 'kill zone' and how to maximize the lifespan of your turrets.
The Anti-Tank Center Pull
You must place your turret exactly in the center of the arena, usually three tiles from the river and biased slightly toward the lane being attacked.
Furthermore, any melee support troops following the tank will also be pulled into the center, bunching them up perfectly for your splash-damage spells.
Place the turret as high and far away from your Princess tower as possible.Against fast units like the Hog Rider, you must react instantly.Manage your economy.
Advanced Placement Tactics
The rules of placement change entirely when you are facing a 'Siege' deck that uses X-Bows or Mortars planted on their side of the river.
Understanding the specific architectural response to every distinct meta deck is what separates Grandmasters from casual players.
Building CategoryWhere to Put ItHeavy DefenseThe 'Pocket' - 3 tiles from the river, 3 tiles from the Princess tower; maximizes pull distance and tower crossfireBomb TowerDirectly in the center, or slightly higher up to intercept fast bridge-spam units before they lock onto the tower
Building the Perfect Fortress
Treat the arena as a grid of tactical possibilities rather than just a patch of grass.
Defense truly wins championships.
If you loved this article and you would like to collect more info about tower rush nicely visit the web-site.