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The matchmaking algorithm is the unsung hero that determines exactly who you will face every time you press the 'Battle' button.
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This article explores how developers design these algorithms to keep queue times short while maintaining a competitive environment.
+The Elo System Adapted
+
The algorithm's primary goal is to match you against someone with the exact same—or very similar—trophy count.
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This is why winning streaks inevitably end in a 'wall' of difficult matches; the system is functioning exactly as intended.
+Understand that a 50% win rate is normal.Patience is required.Losing streaks are also self-correcting.
+The Problem of Card Levels
+
The standard Elo system works perfectly for chess because all pieces are equal, but [tower rush](https://nekretninetron.rs/agents/lashaycamidge7/) games feature upgradeable cards.
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However, if no such player is available, the algorithm will prioritize queue speed over level fairness, resulting in those frustrating, mismatched games.
+Player PerceptionHow it Actually WorksThe Loser's QueueThe algorithm does not force losses; you are simply playing tilted against harder opponents because your MMR is inflatedAnti-Strategy CodeDevelopers have confirmed repeatedly that the algorithm does not read the contents of your deck when finding an opponent
+The Esports Standard
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By artificially capping all card levels to a specific number, the algorithm can rely purely on the Elo rating.
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The algorithm is blind; it only respects victory.
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