diff --git a/The-Power-of-Tornado-in-Tower-Rush.md b/The-Power-of-Tornado-in-Tower-Rush.md new file mode 100644 index 0000000..38d5e70 --- /dev/null +++ b/The-Power-of-Tornado-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
In the vast arsenal of magical spells available in the arena, almost all of them perform the exact same fundamental task: they deal direct damage to a specific area.
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In the hands of a novice, it is a confusing, low-damage waste of 3 elixir that often accidentally pulls enemy troops closer to their own tower.
+Waking the King +
The single most important use of the Tornado—and the primary reason it is included in competitive decks—is the 'King Tower Activation'.
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The unit will hit the King once, waking him up for the rest of the entire match.
+Practice this in friendly battles.You don't want to help the opponent finish it off.If you have Tornado, actively bait the opponent into giving you an activation. +Clumping and Splash Damage Synergy +
This mechanic synergizes obscenely well with any troop that deals splash damage (Area of Effect).
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If the opponent builds a massive, spread-out push consisting of a Giant, a Musketeer, and a swarm of Minions, they are attempting to avoid splash damage through proper spacing.
+Pro StrategyThe ResultThe Anti-Death Damage PullTornado a dying Giant Skeleton or Balloon away from your tower at the last second so their massive death bomb explodes harmlessly in the riverThe Retarget PullTornado an enemy Royal Giant backward so it loses its target on your weak tower and locks onto the healthy defensive building you just placed +A Grandmaster's Tool +
A perfect Tornado will completely break the opponent's will to play.
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Spend the hours required to memorize the pull tiles.
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