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The elixir bar is not just a timer; it is the currency that dictates every single interaction on the battlefield.
+
Every time you place a card, you are making a financial transaction, betting your current energy against the opponent's available energy.
+The Ticking Clock
+
In standard gameplay, one unit of elixir is generated approximately every 2.8 seconds; in double elixir overtime, this rate increases to one unit every 1. If you have any questions regarding where and how you can use [tower rush](https://git.mqldevelopment.com/madelinemilano), you can call us at our own web site. 4 seconds.
+
If your opponent plays a card immediately at 10, they are now mathematically ahead of you by one point.
+Even then, it is highly risky.In double elixir, the leakage happens twice as fast.If the opponent leaks 3 elixir at the start of the match, launch an aggressive push instantly.
+Calculating Positive Trades
+
The entire goal of defensive play is to execute 'positive elixir trades', where you spend less energy to destroy a push than the opponent spent to create it.
+
If you consistently make negative trades, you will eventually find yourself trying to defend a massive push with absolutely zero elixir in your bar.
+Economic InteractionProfit/LossResultUsing The Log (2) to kill a Goblin Barrel (3)3 - 2 = +1A slight positive trade; highly repeatable and safeUsing a Lightning Spell (6) to kill a lone Musketeer (4)4 - 6 = -2A terrible negative trade; only acceptable if the lightning also hits the tower to win the game
+Tracking the Numbers
+
To become a Grandmaster, you must develop a secondary mental process that constantly runs the math in the background of your mind.
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Master the economy, and you master the game.
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