diff --git a/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md b/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md new file mode 100644 index 0000000..9621de1 --- /dev/null +++ b/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md @@ -0,0 +1,15 @@ +
Many modern iterations of the genre have introduced powerful 'Hero' or 'Commander' units to lead the charge.
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In this breakdown, we will examine the standard hero archetypes and how to utilize them for maximum effectiveness.
+The Bruiser/Tank Class +
These heroes are deployed at the front of a push, drawing all tower and enemy fire away from your fragile support units.
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When playing a tank commander, your strategy relies on building a massive, slow-moving 'deathball' of troops.
+Use dash abilities to connect to the tower instantly.Charge their soul-meter before activating.Never send the hero in blind. +The Ranged Support Class +
These commanders usually sit safely behind your towers, picking off enemy troops from a massive distance.
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The key to mastering ranged heroes is impeccable placement; if they get caught in melee range, they die instantly.
+Commander ClassSynergyStealth SniperHog rider fast pushesThe Grand WardenHeavy beatdown archetypes +Finding Your Playstyle +
A comfortable player using an off-meta hero will always defeat a confused player using the 'best' character.
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Once you find the leader that clicks with your brain, stick with them and master every single interaction.
+ +If you have any kind of questions pertaining to where and just how to utilize [tower rush](https://buka.ng/@chastitylindse), you could contact us at our own page. \ No newline at end of file