diff --git a/Mastering-Kiting-in-Tower-Rush.md b/Mastering-Kiting-in-Tower-Rush.md new file mode 100644 index 0000000..4a6b8ec --- /dev/null +++ b/Mastering-Kiting-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
The absolute pinnacle of this defensive micromanagement is the art of kiting.
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When executed perfectly, you can force a massive enemy push to walk back and forth across the arena taking constant damage.
+Mastering the Middle +
By placing a cheap distraction precisely in the center, you force the enemy to walk towards it, taking fire from both of your towers simultaneously.
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If you place it too late, the enemy will lock onto your tower, and the pull will fail entirely.
+The Ice Golem is the undisputed king of kiting.Some units 'see' further than others.Combine the pull with a slowing spell. +Advanced AI Manipulation +
Once you master the center pull, you can move on to the incredibly complex lane swap maneuver.
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The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.
+Kiting TechniqueExecution RequirementThe SplitForces the opponent to defend both lanes simultaneouslyThe SurroundDeploy a swarm unit directly on top of a single-target enemy +Frustrating the Opponent +
Watching your massive, expensive army get completely dismantled by a two-cost unit is incredibly demoralizing.
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Master the kite, and you will master the game.
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