diff --git a/Building-the-Perfect-Deck-for-Card-Based-Tower-Rush-Games.md b/Building-the-Perfect-Deck-for-Card-Based-Tower-Rush-Games.md new file mode 100644 index 0000000..6d62dd3 --- /dev/null +++ b/Building-the-Perfect-Deck-for-Card-Based-Tower-Rush-Games.md @@ -0,0 +1,13 @@ +
Your deck composition is the foundation of your entire success; a poorly constructed deck will fail regardless of your mechanical skill.
+
In this guide, we will break down the essential formula for creating a balanced, highly competitive deck from scratch.
+The Core Components +
A well-rounded deck must possess specific tools to handle a wide variety of threats you will encounter on the ladder.
+
Everything else in your eight-card roster is there to support that win condition or to defend your own towers.
+Examples: Hog Rider, Giant, or Miner.Include at least two spells.Flying units will destroy you otherwise. +The Cost of War +
A high average cost (above 4.0) is a 'Beatdown Deck', designed to build one massive, unstoppable push during double elixir time.
+
Finding the sweet spot that fits your personal reaction time and playstyle is the key to deck-building success.
+Playstyle CategoryAverage CostAdvantagesControlExtremely LowPunishes heavy decks earlyHeavy Push3. If you have any thoughts with regards to where and how to use [tower rush](https://git.vultr.stacktonic.au/marquita16150), you can make contact with us at our web site. 8 - 4.5Can three-crown easily +Evolving Your Roster +
Take notes on exactly what types of decks completely shut you down, and adjust your support cards accordingly.
+
Do not be afraid to experiment, but avoid changing your deck after every single loss.
\ No newline at end of file